Large City: Sav Whǟ Med

Sav Whǟ Med

Sav Whǟ Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceClartazinlean Barony
RegionFtāsvgalpā Brushlands
Founded1369
Community LeaderChief Cynog Cockerell Phrugremen Neerlush Drimorlas Phrigeegraet
Area268 km2 (107 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation3836 m (12585 ft)
Average Yearly Precipitation289 cm/y (113 in/y)
Population63354
Population Density236 people per km2 (592 people per mi2)
Town AuraCharm
Naming
Native nameSav Whǟ Med
Pronunciation/sav/ /whaː/
Direct Translation[middle] [bell]
Translation[Not Yet Translated]

Sav Whǟ Med (/sav/ /whaː/ [middle] [bell]) is a subtropical Large City located in the Clartazinlean Barony of the Viceroyalty of Rosid.

The name Sav Whǟ Med is derived from the Wood Elvish language, as Sav Whǟ Med was founded by Cynog Cockerell Phrugremen Neerlush Drimorlas, who was culturaly Wood Elven.

Climate

Sav Whǟ Med has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 2°C (35°F). Sav Whǟ Med receives an average of 289 cm/y (113 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Sav Whǟ Med covers an area of nearly 268 km2 (107 mi2), and an average elevation of 3836 m (12585 ft) above sea level.

Overview

Sav Whǟ Med was founded durring the late 15th century in fall of the year 1369, by Cynog Cockerell Phrugremen Neerlush Drimorlas. The establishment of Sav Whǟ Med was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Cynog Cockerell Phrugremen Neerlush Drimorlas struck deals with nearby nations and communities to establish Sav Whǟ Med as a prison colony.

Sav Whǟ Med was built using the conventions of Wood Elven durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Sav Whǟ Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Sav Whǟ Med is buildings are arranged within a network of crampt cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Astonishigly, the perhapse unnessisarily well built defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Sav Whǟ Med seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire city feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Sav Whǟ Med the more you start to wonder if you’ve entered some strange open-concept University rather than a city, but you can’t quite say such with certainty.

Civic Infrastructure

Sav Whǟ Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Sav Whǟ Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sav Whǟ Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sav Whǟ Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sav Whǟ Med's parks.

Sav Whǟ Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sav Whǟ Med.

Sav Whǟ Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sav Whǟ Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sav Whǟ Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Sav Whǟ Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sav Whǟ Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sav Whǟ Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sav Whǟ Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sav Whǟ Med's public wards, blessings, and other arcane systems.

Sav Whǟ Med has an Scientific Academy which provides higher education in the natural sciences.

Sav Whǟ Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Sav Whǟ Med's grid is powered by mana accumulators.

Sav Whǟ Med possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Sav Whǟ Med has a first rate hospital which caters to anyone in need of long term medical care.

Sav Whǟ Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Sav Whǟ Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sav Whǟ Med's natural decorations nor waterways.

Sav Whǟ Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sav Whǟ Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sav Whǟ Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Sav Whǟ Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Sav Whǟ Med's town hall was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Sav Whǟ Med there is no wind.

The Sandman near Sav Whǟ Med are known to be quite timid.

Sav Whǟ Med's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Enchantment energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 123
  • Farmers: 211
  • Farm Laborer: 301
  • Hunters: 234
  • Milk Maids: 162
  • Ranchers: 82
  • Ranch Hands: 164
  • Shepherds: 158
    • Farmland: 254683 m2
    • Cattle and Similar Creatures: 15838
    • Poultry: 190062
    • Swine: 12670
    • Sheep: 633
    • Goats: 126
    • Horses, Mounts, and Beasts of Burden: 6335

Craftsmen

  • Arms and Toolmakers: 121
  • Blacksmiths: 137
  • Bookbinders: 80
  • Buckle-makers: 87
  • Cabinetmakers: 147
  • Candlemakers: 218
  • Carpenters: 178
  • Clothmakers: 181
  • Coach and Harness Makers: 68
  • Coopers: 150
  • Copper, Brass, Tin, Zinc, and Lead Workers: 88
  • Copyists: 60
  • Cutlers: 52
  • Fabricworkers: 143
  • Farrier: 383
  • Furriers: 41
  • Glassworkers: 234
  • Gunsmiths: 133
  • Harness-Makers: 59
  • Hatters: 125
  • Hosiery Workers: 45
  • Jewelers: 69
  • Leatherwrights: 162
  • Locksmiths: 62
  • Matchstick makers: 102
  • Musical Instrument Makers: 89
  • Painters, Structures and Fixtures: 81
  • Paper Workers: 93
  • Plasterers: 89
  • Pursemakers: 111
  • Roofers: 68
  • Ropemakers: 65
  • Rugmakers: 63
  • Saddlers: 107
  • Scabbardmakers: 123
  • Scalemakers: 67
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 60
  • Shoemakers: 60
  • Soap and Tallow Workers: 239
  • Tailors: 408
  • Tanners: 78
  • Upholsterers: 91
  • Watchmakers: 86
  • Weavers: 191
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 43
  • Beer-Sellers: 90
  • Booksellers: 98
  • Butchers: 162
  • Chandlers: 162
  • Chicken Butchers: 189
  • Entrepreneurs: 68
  • Fine Clothiers: 171
  • Fishmongers: 171
  • Florists: 38
  • Potion Sellers: 109
  • Resellers: 275
  • Spice Merchants: 91
  • Wine-sellers: 137
  • Wheelwright: 100
  • Woodsellers: 62

Service workers

  • Bakers: 351
  • Barbers: 294
  • Coachmen: 89
  • Cooks: 234
  • Doctors: 142
  • Gamekeepers: 102
  • Grooms: 56
  • Hairdressers: 226
  • Healers: 201
  • Housekeepers: 204
  • Housemaids: 395
  • House Stewards: 211
  • Inns: 60
  • Laundry maids: 115
  • Maidservants: 204
  • Nursery Maids: 115
  • Pastrycooks: 226
  • Restaurateur: 243
  • Tavern Keepers: 287

Specialized Laborer

  • Ashworkers: 88
  • Bleachers: 58
  • Chemical Workers: 36
  • Coal Heavers: 134
  • In-Town Couriers: 137
  • Long Haul Couriers: 143
  • Dockyard Workers: 129
  • Gas Workers: 30
  • Hay Merchants: 54
  • Leech Collectors: 168
  • Millers: 150
  • Miners: 137
  • Oilmen and Polishers: 100
  • Postmen: 137
  • Pure Finder: 83
  • Skinners: 181
  • Sugar Refiners: 36
  • Tosher: 98
  • Warehousemen: 211
  • Watercarriers: 127
  • Watermen, Bargemen, etc.: 186

Skilled Laborers

  • Accountants: 82
  • Alchemist: 89
  • Clerk: 131
  • Dentists: 63
  • Educators: 173
  • Engineers: 91
  • Gardeners: 60
  • Mages: 47
  • Plumbers: 65
  • Pharmacist: 75
  • Professors: 27
  • Scientists: 47
  • Wizards: 28

Civil Servants

  • Adventurers: 60
  • Bankers: 89
  • Civil Clerks: 140
  • Civic Iudex: 73
  • Consultants: 40
  • Exorcist: 137
  • Fixers: 74
  • Kami Clerk: 123
  • Landlords: 127
  • Lawyers: 77
  • Legend Keepers: 109
  • Militia Officers: 527
  • Monks, Monastic: 175
  • Monks, Civic: 197
  • Historian, Oral: 147
  • Historian, Textual: 74
  • Policemen, Sheriffs, etc.: 140
  • Priests: 243
  • Rangers: 89
  • Rat Catchers: 95
  • Scholars: 98
  • Spiritualist: 129
  • Slayers: 35
  • Storytellers: 281
  • Military Officers: 253

Cottage Industries

  • Brewers: 171
  • Comfort Services: 226
  • Enchanters: 68
  • Herbalists: 75
  • Jaminators: 197
  • Needleworkers: 204
  • Potters: 109
  • Preserve Makers: 175
  • Quilters: 90
  • Seamsters: 301
  • Spinners: 181
  • Tinker: 71
  • Weaver: 186

Artists

  • Actors: 68
  • Architects: 25
  • Bards: 102
  • Costumers: 37
  • Dancers: 78
  • Drafters: 41
  • Engravers: 51
  • Fine Furniture Carpenters: 31
  • Glaziers: 69
  • Inlayers: 61
  • Musicians: 166
  • Painters, Art: 32
  • Playwrights: 71
  • Sculptors, Art: 56
  • Wood Carvers: 226
  • Writers: 234

Produce Industries

  • Butter Churners: 253
  • Canners: 218
  • Cheesmakers: 211
  • Ice Merchants: 28
  • Millers: 121
  • Picklers: 107
  • Smokers: 79
  • Stockmakers: 71
  • Tobacconists: 97
  • Tallowmakers: 147

24130 of Sav Whǟ Med's population work within a Foundational Occupation.

36690 of Sav Whǟ Med's population do not work in a formal occupation, but do contribute to the local economy. 2534 (4%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Sav Whǟ Med makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of killed a tyrannical who had controlled Sav Whǟ Med for years. Sav Whǟ Med's militia's elite squad is named after .

History